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Armors


Built with protection in mind, these armors are designed to protect.

Kevlar Riding Jacket​

A heavy Kevlar riding jacket protects the wearer from crashes but also gives them protection on the torso and arms from weapons.

Currency Cost: 1 die. Weight: 8 lb. Armor Rating: 1 Armor Die: d4 Minimum Strength: 0 Rarity: d12 Properties: Torso and Arms only.


Kevlar Riding Jeans​

Heavy Kevlar pants protect the legs from crashes and weapons.

Currency Cost: 1 die. Weight: 4 lb. Armor Rating: 1 Armor Die: d4 Minimum Strength: 0 Rarity: d12 Properties: Legs only.


Kevlar Vest​

A bulletproof vest that protects the torso from damage. It is less effective against non-kinetic-based attacks but will do in the enclave, where heavier gear is discouraged.

Currency Cost: 1 die. Weight: 5 lb. Armor Rating: 2 Armor Die: d4 Minimum Strength: 2 Rarity: d12 Properties: Torso Only.


Light Personal Combat Armor​

The personal combat armor line is designed to protect individuals who travel in the wilderness. It is not as substantial as battle suits but still quite compelling.

Currency Cost: 1 die. Weight: 4 lb. Armor Rating: 3 Armor Die: d6 Minimum Strength: 0 Rarity: d12 Properties: Light enough to be worn inside Power Armor.


Medium Personal Combat Armor​

An upgrade to the Light Personal Combat Armor, this medium armor slightly increases defense but loses the ability to wear within Power Armor.

Currency Cost: 2 dice. Weight: 10 lb. Armor Rating: 4 Armor Die: d6 Minimum Strength: 2 Rarity: d10 Properties: None


Heavy Personal Combat Armor​

The top-of-the-line personal combat armor, the heavy armor provides the most protection for the most weight.

Currency Cost: 3 dice. Weight: 25 lb. Armor Rating: 5 Armor Die: d6 Minimum Strength: 4 Rarity: d8 Properties: None


Light Infantry Battle Suit​

A full-environmental body armor suit that protects against outside influences.

Currency Cost: 2 dice. Weight: 12 lb. Armor Rating: 3 Armor Die: d6 Minimum Strength: 2 Rarity: d10 Properties: Full-environmental suit.


Medium Infantry Battle Suit​

This armor is a mid-line protection of full-environmental body armor.

Currency Cost: 3 dice. Weight: 20 lb. Armor Rating: 4 Armor Die: d6 Minimum Strength: 4 Rarity: d8 Properties: Full-environmental suit.


Heavy Infantry Battle Suit​

The top-of-the-line heavy infantry battle suit is designed for severe environments.

Currency Cost: 3 dice. Weight: 32 lb. Armor Rating: 5 Armor Die: d6 Minimum Strength: 6 Rarity: d6 Properties: Full-environmental suit.


Light Cyborg Battle Suit​

Built for full conversion cyborgs, while not technically requiring the metal body, it usually goes to strength-based cybernetics limbs.

Currency Cost: 3 dice. Weight: 20 lb. Armor Rating: 4 Armor Die: d8 Minimum Strength: 4 Rarity: d8 Properties: None.


Medium Cyborg Battle Suit​

Middle-line cyborg armor is heavy but provides upgraded protection for the weight.

Currency Cost: 3 dice Weight: 35 lb. Armor Rating: 5 Armor Die: d8 Minimum Strength: 6 Rarity: d6 Properties: None.


Heavy Cyborg Battle Suit​

The heaviest armor designed by the Enclave is intended for the most substantial cybernetic limbs.

Currency Cost: 4 dice. Weight: 50 lb. Armor Rating: 6 Armor Die: d8 Minimum Strength: 8 Rarity: d6 Properties: None.


Experimental Light Magionite Armor​

This experimental suit of modern robes contains a Magionite Weave that doubles the available Armor Rating against kinetic attacks when activated with a mana pool. Right now, it is fragile, so it is rarely seen in the field. As field tests become more common, the armor will likely be seen as the go-to light armor for the mystic types.

Currency Cost: 4 die. Weight: 2 lb. Armor Rating: 2 Armor Die: d4 Minimum Strength: 0 Rarity: d6 Properties: Magionite Weave, One mana check for 2 hours of double protection versus kinetic damage.